GB BASIC is an exciting new game development tool designed specifically for creating games and applications for the original Game Boy. Currently in active development, GB BASIC is a modern interpretation of the classic BASIC programming language, reimagined to fit the constraints and quirks of the Game Boy hardware. With its simple syntax and low barrier to entry, it offers both retro enthusiasts and newcomers an easy way to create homebrew games for one of the most iconic handheld systems of all time.
Key Features
- Classic BASIC Syntax: Designed with simplicity in mind, GB BASIC leverages a straightforward syntax reminiscent of classic BASIC interpreters, making it easy for beginners to start writing code quickly.
- Direct Game Boy Development: GB BASIC compiles directly to Game Boy-compatible ROMs (.gb), allowing developers to create and run their games on real hardware or through emulators.
- Tile & Sprite Management: Built-in commands for handling Game Boy’s tile-based graphics and sprite systems, simplifying the process of creating characters, backgrounds, and animations.
- Sound and Music Support: Incorporates simple functions for generating sound effects and music using the Game Boy’s sound channels, allowing for authentic retro audio experiences.
- Memory and Input Handling: GB BASIC makes it easy to work with the limited memory of the Game Boy and manage user input from the handheld's button set.
- Cross-Platform Development: While the games are built for Game Boy hardware, development can be done on modern PCs, allowing for easier testing and debugging before compiling to Game Boy ROM format.
- Active Development: As GB BASIC is still in active development, new features and optimizations are continuously being added, making it a dynamic tool that evolves with user feedback and requests.
Development Platform Support
Development Programming Languages
Supported Platforms
- Game Boy Hardware: GB BASIC compiles directly to Game Boy ROMs, which can be run on original Game Boy hardware or any Game Boy-compatible system.
- Emulators: Games created in GB BASIC can also be played on popular Game Boy emulators, such as BGB and Gambatte, for testing and distribution.
Ease of Use
GB BASIC is designed to be highly accessible, particularly for those new to programming or retro game development. Its focus on a classic BASIC-like syntax makes it a nostalgic experience for veterans of the language, while newcomers can benefit from its simplicity. In addition, built-in functions handle many of the Game Boy’s technical aspects (such as graphics and input), allowing developers to focus on game logic and design.
Licensing & Costs
GB BASIC will be released as a free-to-use tool, although its final licensing terms are still under consideration. It is expected to follow a similar model to other homebrew game development tools, allowing developers to create and distribute their own games for personal or commercial use.
Use Cases
GB BASIC is aimed at retro game enthusiasts, hobbyists, and developers looking to create their own homebrew titles for the Game Boy. With its simple language and focus on Game Boy development, it’s perfect for:
- Retro Game Development: Build classic-style RPGs, platformers, or puzzle games that can be played on real Game Boy hardware.
- Learning BASIC: For newcomers to programming, GB BASIC offers a fun and engaging way to learn the fundamentals of coding while working with a legendary piece of gaming history.
- Homebrew Releases: Create and share physical cartridges of your Game Boy games, or distribute them digitally for emulator play.
Pros and Cons
Pros:
- Extremely easy to learn and use, thanks to its classic BASIC syntax.
- Built specifically for Game Boy development, eliminating the need for complex setup or deep hardware knowledge.
- Outputs ROMs that can run on actual Game Boy hardware or emulators.
- Supports sprites, tiles, sound, and input management with minimal code.
- Actively developed, with a growing feature set based on community input.
Cons:
- Still in active development, so some features may be incomplete or missing.
- Limited to the Game Boy’s hardware constraints, meaning developers must work within the system’s 8-bit limitations.
- As a niche tool, its community and resources may be smaller compared to larger engines like GB Studio.
How to Get Started
GB BASIC is not yet publicly available, but developers can stay updated on its progress by following the official channels:
- Itch.io: Download the alpha build.
- Official Website: Find information about the project including documentation here.
- GitHub Repository: While still in development, source code and pre-release builds will eventually be made available on [GitHub] for early access and feedback (No link avaialble yet).